In this post I share what I have done till now.
*. Created a character in Blender 3D, textured, rigged.
*. Imported the character into Unity.
*. Imported the Unity's free humanoid animations from the unity asset store.
*. Made the player's basic movement using Unity's Mecanim system and the downloaded animations.
*. Made a rather simple map with the help of the Unity's terrain tools.
*. Made the player be able to handle different types of swords (Tested with 1)
*. Player's basic collision system to detect ground, weapons and enemies.
*. Enemy AI - The enemy will be patrolling.
- Once the player approaches the enemy and the enemy sees the player, the enemy chases.
- If the enemy reaches near the player, it stops and starts attacking the player.
*. Player combat with the sword, the enemy can take damage and after a few number of hits, the enemy dies
Below is a video depicting all these :-